Just got word today that Card Dungeon got a big update. I have not yet tried it with the updates but will need to take a look.

So what is new? Here is what the developer told me:

Quick move: As long as Crusader is not in range of any monsters you can now move much more quickly across the maps to interesting objects on the map. This makes for a much faster gameplay with less downtime between encounters.

Smaller rooms: We have shrunk the max size of the rooms for tighter, faster and tenser gameplay.

Save game: Card Dungeon is now saved at every turn so you can go ahead and answer that call and the game will pick up right where you left off.

Dungeon destruction: After you clear the boss of each level, the dungeons will start to disintegrate so you only have a few more turns to enter the portal. Will you risk it all for a treasure chest across the room or hop into the portal with a broken card?

Fixes:  We have gone through the code with a fine toothed comb and fixed many, many, things. Card Dungeon will now crash less and run faster. I won’t bore you with a list of fixes, but suffice to say it’s better than ever!

Tweaks and balancing: We have gone through all the skills again and made some of the more utility based skills a bit more useful. We have nerfed the big area of effect skills and bumped up the difficulty of some bosses. Many monsters behavior and skills have been tweaked.

For those who want to give it a try, it $3.99 USD

App Store; https://itunes.apple.com/us/app/id663601812

Google Play Store: https://play.google.com/store/apps/details?id=com.Playtap.CardDungeon&hl=en

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Larry Sullivan

Larry has been writing Android and iOS app reviews for about 4+ years. In addition to app reviews, he conducts developer interviews, reports on new apps, and general mobile news. In addition to his own blog, App Review Central, Larry is a contributor to numerous other Android and iOS app review sites.

Larry Sullivan