Novae 1.2 on iOS: An innovative and addictive Match-4 Tile Game for iOS

Toulouse, France – Domsware today is pleased to introduce the new upcoming update for Novae version 1.2 for iOS, its innovative, match-4, tile game where tiles “fall” inward, toward the Core, in a clockwise spiral.

With circular tiles of five different colors, Player chooses where to drop incoming colored tiles with the objective of constituting groups of the same color. A color group is absorbed by the Core when matching criteria are achieved while adding to the score. Remaining tiles then rearrange themselves to form a new configuration.

Novae derives its name from astrophysics, as the laws of attraction recall a phenomenon called “accretion” commonly found in astrophysics. Matches must include one tile to be on an axis and in contact with the Core. Featuring infinite levels of play, the player must restart from the beginning at level 0 after failing any level.

Feature Highlights:

  • endless game play
  • innovative laws of attraction and matching criteria
  • level mechanism and numerous scoring bonus, multipliers and combos
  • minimalist art-style and soothing soundtrack
  • universal app [NEW]
  • color-blind mode
  • Game Center integration with LeaderBoard and Achievements
  • no in-app purchases
  • no ads
  • regular and free updates

Tile matching games are among the most popular puzzle games in the App Store. The eye and mind are drawn to the panoply of small, variously colored tiles in motion, and the goal of creating proximity (usually match-3 or more). Novae takes the classic match concept and creates a fascinating variation with both innovative laws of attraction and matching criteria.

First, tiles do not fall down to the bottom of the screen; they are attracted inward, toward the Core in a clockwise spiral until their progression is blocked. There are two laws of attraction:

1) tiles are always attracted inward, toward the Core

2) tiles change position only to get closer to the Core.

Second, not every grouping of four or more like-colored tiles makes a match; a group of same-colored tiles is absorbed by the Core when it meets 2 criteria :

1) group contains 4 or more same-colored tiles

2) at least one tile in the group is on an axis and in contact with the Core.

When a group is absorbed by the Core, remaining tiles get rearranged by the two laws of attraction, forming a new configuration. When the reconfiguration spontaneously generates a new absorbable group, it in turn is absorbed by the Core, leading to a new reconfiguration.

Every new or absorbed tile increases an energy gauge. When the gauge reaches full power, the Player advances to the next level and all the remaining tiles are eliminated. The player restart at level 0 after failing any level.

Free from time trial and other pressures, the Player is free to enjoy the strategic subtleties of the game. The Player can see the current and the next tile available to be dropped, which allows for thoughtful planning. Players usually have a choice of four axis endpoints to drop their tile.

While a maximum of four different like-colored tile groupings can be made, the game includes tiles of five different colors (RGB and MY). As unmatchable tiles fill the board, the Player is challenged to make a match that will bring an unmatchable color to one of the Core squares.

This is a major update as Novae goes universal. Novae has been optimized for iPad and is now an universal app that runs on the iPad, iPhone and iPod Touch. This update also brings improvements in game workflow and a lot of small visual adjustments.